Owls of Ga'Hoole
Oct. 3rd, 2010 05:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We took junior to see The Owls of Ga'Hoole Friday night as a reward for making A's in conduct. It was a pretty good movie, clssic good vs evil thing. But what was spectacular, imho, was the computer graphics. I was blown away by the CGI. The feathers, the downy softness, raindrops hitting and sliding off the owls as they flew, the expressions on their faces that perfectly conveyed whatever emotion was going on at the time....it was totally awesome. I always wished I had a talent for computer graphics that way. I would have loved to have had a career in that field. Alas, a programmer I am not, and art talent I have not. But oh well, it was great to see it on the big screen.
One day, I imagine we'll be watching movies that seem like they have real actors but are totally computer generated. Maybe the price of movie tickets will come down by then. LOL I have to imagine it doesn't cost nearly as much to generate a CGI character as it does to pay an actor multi-millions to play a part, and special effects - I have to imagine that cost less (and are much safer) when generated solely by computer. Then again, maybe not? Dunno. It's just a lot of cool, in my opinion. I remember seeing the Final Fantasy: Spirits Within movie on the big screen with it's total CGI, and thought that was awesome at the time. We've come a long way since then.
One day, I imagine we'll be watching movies that seem like they have real actors but are totally computer generated. Maybe the price of movie tickets will come down by then. LOL I have to imagine it doesn't cost nearly as much to generate a CGI character as it does to pay an actor multi-millions to play a part, and special effects - I have to imagine that cost less (and are much safer) when generated solely by computer. Then again, maybe not? Dunno. It's just a lot of cool, in my opinion. I remember seeing the Final Fantasy: Spirits Within movie on the big screen with it's total CGI, and thought that was awesome at the time. We've come a long way since then.